AI Insights · Timothy · July 2022
Top 5 Gacha Games on iOS in Belgium Q2 2022
Explore the performance of the top 5 Gacha games on iOS in Belgium for Q2 2022, including weekly downloads, revenue, and active user trends.
In the second quarter of 2022, the top 5 Gacha games on iOS in Belgium showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at how each game fared, based on data from Sensor Tower.
8 Ball Pool™
Throughout Q2 2022, 8 Ball Pool™ saw a fluctuating weekly revenue, peaking at approximately $6.3K in late March and experiencing a low of around $3.1K in mid-May. Weekly downloads showed a downward trend, starting at around 2K in late March and ending at approximately 1.3K by the end of June. Active users were relatively stable, averaging around 75K, but saw a slight decline towards the end of the quarter, dropping to about 66K.
Dislyte
Dislyte, which launched in May 2022, had a strong start with revenue peaking at around $9.7K in the last week of May. However, revenue saw a decline towards the end of June, dropping to approximately $3.2K. Weekly downloads also saw a significant drop from about 7.2K in mid-May to just 188 by the end of June. The active user count followed a similar trend, starting at around 5.6K and decreasing to approximately 1.3K by the end of the quarter.
Top War: Battle Game
Top War: Battle Game experienced a steady increase in weekly revenue, reaching a peak of approximately $8.1K in mid-June. Downloads showed a notable spike in late May, climbing to around 2.5K, and remained relatively high until mid-June before falling to about 1K by the end of the quarter. Active users saw significant growth, peaking at around 10.8K in early June, before declining to approximately 6.4K by the end of June.
X-HERO
X-HERO’s revenue started to pick up in May, with a notable increase to approximately $3.6K by the end of June. Weekly downloads also saw growth, peaking at around 4K in mid-May before stabilizing at around 1.6K by the end of June. Active users followed a similar pattern, starting at about 3.8K in mid-May and increasing to approximately 4.2K by the end of the quarter.
Hokage Ninja Duel
Hokage Ninja Duel, which launched in late May, showed strong initial performance with revenue peaking at around $8.1K in late May. However, revenue declined to approximately $1.8K by mid-June. Downloads also saw a steep decline from about 5K in late April to just 253 by mid-June.
These insights underline the dynamic nature of the Gacha game market on iOS in Belgium. For more detailed analytics and insights, visit Sensor Tower.